[Devblog] Alchemy Garden 0.0.12

Hello Alchemists! We are here to bring you another weekly update. Lets begin! Bug Fixes We have created a special thread on Alchemy Garden community forum, so you can report us all ingame bugs. Lets see what have changed in this update: Stairs colliders have been modified. Now you can not get stuck. Size of [...]

By |Junio 23rd, 2017|Alchemy Garden, DevBlog|0 Comments

[Devblog] Alchemy Garden 0.0.11

Bug Fixes This week Oriol has been working on the creation of a small patch in the hotfix branch that solves several bugs. Plants now grow with the hours of the day. The fruits should come out in their box when loading the saved game. Once again there is a bag of Ignis seeds in [...]

By |Junio 14th, 2017|Alchemy Garden, DevBlog|0 Comments

[Devblog] Alchemy Garden 0.0.10

Hi people! This week we have a performance update, we have been adjusting some scripts and optimized the house to improve the performance. In addition we have made some minor changes in the graphics. Lets begin! More Optimization These are changes that the player will not notice, but for us it is a great improvement [...]

By |Junio 8th, 2017|Alchemy Garden, DevBlog|0 Comments

[Devblog] Alchemy Garden 0.0.9

Hello everyone! We are already here with a new update for Alchemy Garden and as you will see, this time we have taken a little longer to publish since we are taking things much slowly now. We want to do something really special and that deserves its time. As for programming, Oriol is doing a [...]

By |Junio 1st, 2017|Alchemy Garden, DevBlog|0 Comments

[DevBlog] Alchemy Garden 0.0.8

We are already another week here to tell you what we have been doing with our dear Alchemy Garden, let's begin! Playability Water Level Indicator: Now you can see how much water a plant has just by approaching it. Improved Sprinkler: We have improved sprinkler control to make it more comfortable to use. General corrections. [...]

By |Mayo 18th, 2017|Alchemy Garden, DevBlog|0 Comments

[DevBlog] Alchemy Garden 0.0.7

Alchemy Garden version 0.0.7 is now available for both Windows and Mac. These are the new features of the latest version: Playability Alembic: Until now, you only had an alchemical table with which to mix the seeds with the potions but ... Where can you make the potions? Now you can create them in this [...]

By |Mayo 12th, 2017|Alchemy Garden, DevBlog|0 Comments

[Devblog] Alchemy Garden 0.0.6

Alchemy Garden 0.0.6 is now available for Windows and Mac. This time we bring you the following news. Graphics The graphic changes in this version are oriented to make more coherent the world of Alchemy Garden: The terrain has been changed to flat style, it does not make sense that the mountains are rounded when [...]

By |Mayo 5th, 2017|DevBlog|0 Comments

[Devblog] Alchemy Garden 0.0.5

  This has been a small update since 90% of our time we have invested in developing another prototype for the Ludum Dare which we will talk about soon. How to get the latest version of this version: Nuevo diseño en el menú principal, with the rush to finish thesave system for the 0.0.4 we did [...]

By |Abril 28th, 2017|Alchemy Garden|0 Comments

Our latest creation: Alchemy Garden

A big surprise! Good afternoon everyone!. Our last creation, Alchemy Garden, a prototype in which the main idea of ​​the game is the management of a garden and to combine its fruits to obtain potions, has had a success in the web of Itch.io of which we rejoice immensely. In just two weeks, the game [...]

By |Abril 14th, 2017|Alchemy Garden, Itch.io|0 Comments

Impoqo Games on Itch.io

We open ourselves to the world! For some time, in Impoqo Games we proposed a change in our methodology of work, creating games in the famous Jam Sessions created by the community. The challenge of a Jam Session is to create a video game based on a theme agreed between all the participants in a [...]

By |Abril 12th, 2017|Actualidad|0 Comments