[DevBlog] Alchemy Garden 0.0.17

Hello everyone! We are in the middle of summer and that means that it is very hot. This week we have been working on an important and necessari feature: water. It is the last step to complete the core gameplay of Alchemy Garden, once the system is implemented the player will be able to crate [...]

By |Agosto 4th, 2017|Alchemy Garden, DevBlog|0 Comments

[DevBlog] Alchemy Garden 0.0.16

Hello Alchemists! The 0.0.16 version of the game has been delayed this week. This is our first game as a team and we have a lot of innexperience, so we are learning from a painfull "hit and miss" process. Basically worked wrong with the version control software and we have payed the bill. Anyway, we'll show [...]

By |Julio 24th, 2017|Alchemy Garden, DevBlog|0 Comments

[DevBlog] Alchemy Garden 0.0.15

Greetings Alchemists! New Stuff Silver: Silver is a new component in this update. Put Aquavitae, Coal and Silver in the alembic to create a Moonicite! Silver Ore: You can find silver on the outside, use your pickaxe in the silver ores to gather it. Petals: The flowers can now be removed from the garden to get [...]

By |Julio 13th, 2017|Alchemy Garden, DevBlog|2 Comments

[Devblog] Alchemy Garden 0.0.14

Hello Gardeners! We are here another week to bring us some fresh stuff for Alchemy Garden, let's go! Random Generated Environment. Oriol has been working very, very hard on a new spawn system for the outside of the map. All trees and rocks are included manually on the game until now, but now the environment [...]

By |Julio 6th, 2017|Alchemy Garden, DevBlog|0 Comments

[Devblog] Alchemy Garden 0.0.13 Update

Hi gardnerers! How are you? Hope doing well ^^ We still working on Alchemy Garden to bring you the weekly update of the game. Here we go! Bug Fixes Adjusted door collider, now the door collider is more bigger and there's no more "trespassing effect" anymore. The pickaxe and the watering can are rendereds on [...]

By |Junio 29th, 2017|Alchemy Garden, DevBlog|0 Comments

[Devblog] Alchemy Garden 0.0.12

Hello Alchemists! We are here to bring you another weekly update. Lets begin! Bug Fixes We have created a special thread on Alchemy Garden community forum, so you can report us all ingame bugs. Lets see what have changed in this update: Stairs colliders have been modified. Now you can not get stuck. Size of [...]

By |Junio 23rd, 2017|Alchemy Garden, DevBlog|0 Comments

[Devblog] Alchemy Garden 0.0.11

Bug Fixes This week Oriol has been working on the creation of a small patch in the hotfix branch that solves several bugs. Plants now grow with the hours of the day. The fruits should come out in their box when loading the saved game. Once again there is a bag of Ignis seeds in [...]

By |Junio 14th, 2017|Alchemy Garden, DevBlog|0 Comments

[Devblog] Alchemy Garden 0.0.10

Hi people! This week we have a performance update, we have been adjusting some scripts and optimized the house to improve the performance. In addition we have made some minor changes in the graphics. Lets begin! More Optimization These are changes that the player will not notice, but for us it is a great improvement [...]

By |Junio 8th, 2017|Alchemy Garden, DevBlog|0 Comments

[Devblog] Alchemy Garden 0.0.9

Hello everyone! We are already here with a new update for Alchemy Garden and as you will see, this time we have taken a little longer to publish since we are taking things much slowly now. We want to do something really special and that deserves its time. As for programming, Oriol is doing a [...]

By |Junio 1st, 2017|Alchemy Garden, DevBlog|0 Comments

[DevBlog] Alchemy Garden 0.0.8

We are already another week here to tell you what we have been doing with our dear Alchemy Garden, let's begin! Playability Water Level Indicator: Now you can see how much water a plant has just by approaching it. Improved Sprinkler: We have improved sprinkler control to make it more comfortable to use. General corrections. [...]

By |Mayo 18th, 2017|Alchemy Garden, DevBlog|0 Comments