About Impoqo Games

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So far Impoqo Games has created 19 blog entries.

[DevBlog] Alchemy Garden 0.0.22

Hello! The 0.0.22 build of Alchemy Garden is already here with important fixes regarding the gameplay so let's take a look at the news. BUG FIXES Object-picking system fixed.  0.0.21 version of Alchemy Garden had a rather serious bug where the player could not pick up and drop objects from the game, thanks to our [...]

By |septiembre 8th, 2017|Alchemy Garden, DevBlog|0 Comments

[DevBlog] Alchemy Garden 0.0.21

Hello! We're here another week to talk about what's been for version 0.0.21 of Alchemy Garden. IMPROVEMENTS Improved pick up and dropping system, now you can see an arrow that shows where an object is going. This greatly facilitates the planting of flowers in the garden, since now you can see where you are going [...]

By |septiembre 2nd, 2017|Actualidad|0 Comments

[DevBlog] Alchemy Garden 0.0.20

Hello! We have dedicated this week to fix some important bugs of the last versions. Water Tank Fixed bug that water particles to fill the tank were only visible the first time. Water Bucket Now the buckets do not lose the water. Sound Now the "Watering Can" does not sound when the game is paused. [...]

By |agosto 26th, 2017|Alchemy Garden, DevBlog|0 Comments

[DevBlog] Alchemy Garden 0.0.19

Player We have increased the movement speed and sprint of the player. Now the player can jump. Fireplace Fixed bug that did not allow to burn more wood. Now the sound of the fireplace is 3D, so you will not hear it when you leave home. Credits and thanks. We have inserted credits in the [...]

By |agosto 18th, 2017|DevBlog|0 Comments

[DevBlog] Alchemy Garden 0.0.18

Hello gardeners! This week we bring you a great novelty: the water system. From now on you can create Aquavitae using the water tank, we have removed the "free stuff" boxes because you will not need them anymore. New Item: Water Water is the basis of life and something we wanted to bring into the [...]

By |agosto 11th, 2017|Actualidad|0 Comments

[DevBlog] Alchemy Garden 0.0.17

Hello everyone! We are in the middle of summer and that means that it is very hot. This week we have been working on an important and necessari feature: water. It is the last step to complete the core gameplay of Alchemy Garden, once the system is implemented the player will be able to crate [...]

By |agosto 4th, 2017|Alchemy Garden, DevBlog|0 Comments

[DevBlog] Alchemy Garden 0.0.16

Hello Alchemists! The 0.0.16 version of the game has been delayed this week. This is our first game as a team and we have a lot of innexperience, so we are learning from a painfull "hit and miss" process. Basically worked wrong with the version control software and we have payed the bill. Anyway, we'll show [...]

By |julio 24th, 2017|Alchemy Garden, DevBlog|0 Comments

[DevBlog] Alchemy Garden 0.0.15

Greetings Alchemists! New Stuff Silver: Silver is a new component in this update. Put Aquavitae, Coal and Silver in the alembic to create a Moonicite! Silver Ore: You can find silver on the outside, use your pickaxe in the silver ores to gather it. Petals: The flowers can now be removed from the garden to get [...]

By |julio 13th, 2017|Alchemy Garden, DevBlog|2 Comments

[Devblog] Alchemy Garden 0.0.14

Hello Gardeners! We are here another week to bring us some fresh stuff for Alchemy Garden, let's go! Random Generated Environment. Oriol has been working very, very hard on a new spawn system for the outside of the map. All trees and rocks are included manually on the game until now, but now the environment [...]

By |julio 6th, 2017|Alchemy Garden, DevBlog|0 Comments

[Devblog] Alchemy Garden 0.0.13 Update

Hi gardnerers! How are you? Hope doing well ^^ We still working on Alchemy Garden to bring you the weekly update of the game. Here we go! Bug Fixes Adjusted door collider, now the door collider is more bigger and there's no more "trespassing effect" anymore. The pickaxe and the watering can are rendereds on [...]

By |junio 29th, 2017|Alchemy Garden, DevBlog|0 Comments